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The first two official Chiptune Chip Tunes were made by The Game Boy's sound programmer, Keiji Yamazawa.[57] A chiptune sample kit was released as part of the Game Boy accessories,[58] and other chip tunes followed. Prior to the game being released, extensive interviews with various game designers, programmers, and sound engineers were conducted to collect the game's sound samples: 20 sound engineers provide the voices for the game's achines, and 10 designers provide the voices of items. The resulting soundtrack has been described as the gold standard of chiptune chip tunes.[59]
After the game was released, the chip tune at the title screen of the first video game ever released in Japan was played. It was used by the programmers/sound engineers of the game and by the game's composer. This game was Professional Baseball Simulator 2. One of the sound engineers, nori, had the idea to use the chiptune tune, and one of the programmers then picked it up at the game soundtrack. It was added for the PC-8801 so that the background music of the game would have a pleasant atmosphere. This idea was originally used in other games as well.
Many video game composers are self-motivated beginners with no music production experience (and sometimes very little musical experience), and the genre has been a benefit to amateur musicians with minimal experience or musical knowledge. In the early 1990s, digital sampling made getting in touch with game music easy, and was a common starting point for aspiring composers. According to the website geek.com, by the end of the 1990s, the game music movement had also become a driving force in attracting new fans to video games.[61]
Valve Software was developing an in-house music modeller, called Generative Modelling Synthesis, or GMS. It was an early in-house video game music composer tool for the company.[62] It was originally meant for Super Nintendo games titles. d2c66b5586