Game Shark Ps2 V6 Iso.717
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If fighting as player one, choose any male ninja (Reptile, Classic Sub-Zero, Rain, Human Smoke, Ermac, Noob Saibot, or Scorpion) and hold Left + R1 + R2 + Square + Triangle until the fight starts. If fighting as player two, choose any male ninja and hold Right + R1 + R2 + Square + Triangle until the fight starts. Chameleon is a semi-clear ninja that morphs into all the other ninjas in the game. When the fight begins, your ninja will explode and change into Chameleon.
Kombat KodeEffect788-322Fast uppercut recovery044-440No power300-300Silent Kombat100-100Throwing Disabled010-010Throwing Encouraged020-020Blocking Disabled205-205Winner fights Smoke769-342Winner fights Noob969-141Winner fights Shao Kahn033-564Winner fights Motaro444-444Randper Kombat282-282No Fear987-666Flipper message550-550Wavenet UMK3 message999-999Version Number message448-844"Don't jump at me.."717-313Rain is in the Graveyard122-221"Skunky!"004-400Ed Boon message987-123No Powerbars688-422Dark fighting985-125Psycho kombat642-468Play hidden game788-322Uppercut Recovery466-466Unlimited running321-789Super Run Jumps975-310Health Recovery722-722Combos Disabled555-556Special Moves Disabled024-689Super Endurance Kombat New for MKT484-484Automatic Kombos109-901Bloody Kombat202-808"Babalities Are Reversible"123-321Winner Fights Khameleon For 2-on-2 and 3-on-3 022-220Explosive Kombat / Throwing Disable227-227Explosive Kombat Kombat Zones330-033Jade's Desert666-444Scorpion's Lair091-190Bell Tower666-333Graveyard933-933Scislac Busorez880-088Subway050-050Noob's Dorfen343-343The Roof820-028Pit III004-700Kahn's Kave002-003River Kombat600-040Kombat Temple079-035The Street123-901The Soul Chamber077-022The Bridge880-220Kahn's Tower New for MKT222-222Dead Pool191-191The Armory919-919The Pit606-606Star Bridge101-010The Tower007-007The Portal166-661The Pit II121-121The Courtyard212-212The Wasteland000-666The Lair
Burnout Revenge is... well, most fans say it's a Burnout 3.5, which sort of makes sense since it's very similar to the previous game. Still, the controls are tighter, the graphics have been cranked up a notch, and it features an entirely new collection of cars. Also, it's one of the few games on the PlayStation 2 to have online multiplayer.
As in Burnout 3, Data/vdb.bin allows any playable vehicle to have their boost flame color set to either blue (default) or red. This behavior was used in Burnout 3 exclusively by the Dominator vehicles. No vehicle in this game uses red boost flames, leaving the behavior unused, though it would shortly be reworked for the 360 version to give certain vehicles, such as the 360 Revenge Racer, green boost flames instead of the default blue color.
In addition, globalXX.bin, where XX varies by the game's region (US for the USA, EN for the UK etc.), is a carbon copy of the same file from Burnout 3. All strings that apply to both games e.g. save/load dialog, display configuration dialog etc. are used, with all strings that can only apply to Burnout 3, like the song list and list of Signature Takedowns from that game going unused.
A debug quickstart menu that lets you load an event with various custom settings for you to choose from. All of the areas use their real life location names, as a leftover from much earlier in development. The 2nd line for the PS2 codes avoids a crash of an address pointer failing to be loaded in time. This may cause unforeseen problems if it's active during normal gameplay!
Several visual debugging options that can be toggled. The effect of each individual option can be seen here. The option names in a smaller font written in the same cell only have effect if the code above it is active. The codes under the thicker horizontal line are specific to the Car Viewer gamemode.
Graphic for a checkpoint. While checkpoints are present in the game, they are invisible. This would have been used if Time Attack had returned from the previous game. They can be brought back, as seen here.
These textures were used on the world map to pinpoint where the player would be driving in. The world map got cut from the game, leaving this unused. As above, this can be seen used in earlier builds.
Something particularly noteworthy is the appearance of a few elements from Burnout 3, including Crash pickups of which all the Cash pickups and the Heartbreaker can be seen. Burnout 3's red and white ramps can also be seen. Some parts of these pickups still exist in the game, as seen here.
These strings refer to the T-Bone Takedown, which is performed by slamming head-on into the side of an opponent to take them down. While it it's possible to do a T-Bone takedown ingame, it's only referred simply as "Takedown!".
These also have a function to be drawn, and as with the checkpoints above, these normally have no texture assigned to them. They can be given any texture stored in GLOBAL.TXD, however it doesn't have any actual crash pickup textures leftover. There's also another function to draw yellow sparks that would normally be shown when picked up, however these seem to only be visible when the game is paused.
Normally for all tracks the V1 variant is the forward version of the track, and V2 is the reverse version. This is true for all tracks of all the Takedown-era games, except for Sunshine Keys, where V1 is the reverse track, and V2 is the forwards track.
Normally blank strings would have a single space in them to avoid them displaying "NO STRING" or "NO CHARS" in-game. The string with the label "EATraxAlbum1" (A23F2339) which is used for the 1st EA Trax album was accidentally left fully blank in the PlayStation 2's German localisation. This is not present in any other localisation, nor on the Xbox version.
The Online option was removed from the Japanese release of Burnout Revenge. This also means 8 of the loading screen strings that start with Burnout Revenge Online don't even show up in-game, as well as one other loading screen text mentioning the use of Madden NFL 06 (String ID F1975D46) for a bonus car, were replaced to simply say バーンアウト リベンジ, which is Burnout Revenge written in Katakana. Oddly, only the replaced Madden one will actually display in-game, and none of the replaced Online strings will show up. 2b1af7f3a8