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The project was part of a broader trend during the early 2010s of veteran game developers using nostalgia-driven crowdfunding campaigns to fund development in genres considered too obsolete or niche for major publishers.[73] Feargus Urquhart, Obsidian's CEO, explained why they chose to use a crowdfunding model for Pillars of Eternity instead of the traditional developer and publisher arrangement: \"What Kickstarter does is let us make a game that is absolutely reminiscent of those great games, since trying to get that funded through a traditional publisher would be next to impossible.\"[74] In an interview, Josh Sawyer said that being free of the limitations of a publisher would enable them to \"delve into more mature subject matter[...] slavery, hostile prejudice (racial, cultural, spiritual, sexual), drug use and trade, and so on will all help flesh out the story\".[75] Obsidian was said to be inspired by InXile Entertainment's success of using Kickstarter to fund Wasteland 2.[76] Chris Avellone said during the project's announcement that if the campaign were to succeed, Pillars of Eternity would become a franchise. He ruled out a possible console port of the game, saying, \"Those [console] limitations affect [role-playing game] mechanics and content more than players may realize (especially for players who've never played a PC [role-playing game] and realize what's been lost over the years), and often doesn't add to the [role-playing game] experience.\"[60] Nevertheless, the game was successfully ported to consoles later. Additionally, he pledged to write a novella set in the game world.[77] Four novellas were later made available on the company's website.[78]
Pillars of Eternity's graphics and artwork were well received. Gameplanet called the art design in the game \"excellent\".[103] Game Informer said that the game's maps are \"thoughtfully crafted\", and that the detail on the characters and their equipment is \"incredible\".[101] Metro noted the game's higher resolution than older isometric games such as Baldur's Gate, saying that it benefits its \"gorgeous\" artwork.[4] The review also praised the game's lighting and particle effects.[4] The Escapist said that the spell effects in the game are \"quite visually impressive\" and that the character models are an improvement from traditional isometric games; however, the reviewer said that the backgrounds are not as impressive as \"some of the more picturesque older titles\".[11] IGN criticized the game's art style, calling it \"dated\".[102] Gameplanet found the game's voice acting to be \"excellent\" and free of over-acting.[103] Game Informer echoed this statement, and also wrote that the game's sound and music is \"delicate and beautiful\".[101] 153554b96e