DiRT Rally 2.0
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Dirt Rally 2.0 is focused on rallying and rallycross. Players compete in timed stage events on tarmac and off-road terrain in varying weather conditions. The game features stages in Argentina, Australia, New Zealand, Poland, Spain and the United States.[2] Codemasters also announced plans to expand the game through the release of downloadable content,[3] and released stages in Finland, Germany, Greece, Monte Carlo, Sweden and Wales. These stages are remastered versions of the stages included in the original Dirt Rally. There is also a rallycross mode with World RallyCross Supercars (including the lineup of the 2018 season) and eight circuits from the FIA World Rallycross Championship. Dirt Rally 2.0 lets players choose between a total of fifty cars, including the aforementioned World Rallycross Supercars, historic rally cars from the 1960s through the 1980s, Groups A, B and R rally cars, and modern rally cars from the 1990s to the late 2010s.[3][4] This was later expanded to thirteen locations through downloadable content. Every car can have its setup adjusted before a race.[5]
The \"My Team\" mode introduced in Dirt 4 is expanded upon, requiring players to hire specialist engineers to maintain the car. However, other elements such as customising liveries, signing sponsors and expanding team facilities were removed. Damage sustained during a rally carries over from event to event. Players are also able to make a wider range of strategic choices, such as tyre compounds; softer tyres offer more grip but wear out faster, while harder tyres are more durable but produce slower stage times. Codemasters later introduced a more comprehensive tutorial for setting up the car to make the process more accessible for newcomers, amateurs and players who have been deterred from exploring setup options in the past.[citation needed]
The release of downloadable content follows a fortnightly schedule, and includes the return of rally locations from the first game, as well as cars such as the Škoda Fabia and BMW M1. The final DLC package is titled \"Colin McRae: Flat Out\". It features a new location in Perth and Kinross in Scotland, cars driven by Colin McRae and a scenario mode where players re-enact moments from McRae's career.[citation needed]
Dirt Rally 2.0 is the first game in the series to be developed by Codemasters after game director Paul Coleman's departure from the company in early 2018.[2] Rally drivers Ryan Champion and Jon Armstrong served as consultants throughout the game's development with occasional help from Oliver Solberg, while veteran co-driver Phil Mills lent his voice as the game's English-speaking co-driver. Neil Cole is the English-speaking voice of the rallycross spotter.[6][7] As with other Codemasters racing games, audio was meticulously recorded from inside and out of each car in the game, capturing isolated tracks of intake, exhaust, turbo/superchargers, transmission, and cabin noise.[8][9]
The commitment to authenticity extends to some new places this time out - in the small moment of release beyond a stage's finishing line where you slow to a halt by a marshal, or in the trill in co-driver Phil Mill's voice when the speed hits three digits - and most importantly it's there in the surface of each stage. Track degradation is new to the series, though genre lovers might recall the feature from its outing in the brilliant, somewhat underappreciated Sega Rally Revo (it's worth noting that Sega Racing Studio, the short-lived developer behind that project, was later acquired by Codemasters). Its implementation isn't quite as extreme, though it does make a big difference; the quality of a surface will change depending on where you are in the running order, with more ruts and divots appearing and demanding a different approach. It's an ample substitute for the unpredictability that the procedurally generated stages of Dirt 4 introduced (stages are hand-crafted here - and I think they're much the better for it), and combined with the new tyre model it makes the driving feel positively alive.
Problems There are a handful, though none major enough to take the shine off the fundamentals. There's a fairly slim number of stages, with just six environments, though that's bolstered by the inclusion of eight rallycross tracks which come as part of being the officially licensed game of the World Rallycross Championship. Beyond that licenses are slim on the ground - and given the precarious state of the World Rallycross Championship at present, even that license can feel a bit thin - and I'm not a huge fan of stages from the first Dirt Rally such as Sweden and Germany being part of a paid season pass. The stages that are here are fantastic, mind, from the challenge of threading a turbocharged needle through the sheer rocks of Argentina to the speedy wilds of Australia.
On release, there's no doubt many gamers will also be comparing DiRT Rally 2.0 to its predecessor, and it doesn't seem that many expecting the tried-and-true rally experience will be disappointed. Whereas the original only contained 17 cars and 36 tracks, Dirt Rally 2.0 starts players off with a choice of 50 cars (some will need to be unlocked, of course), and there's even a new dynamic weather system. Overall, there is enough new to justify another entry in the franchise, but also enough drawn from the past to keep the game rooted in the Colin McRae name.
We found that the historic mode was the most enjoyable, as it gives a detailed glimpse into the history behind rally racing. Career mode is nothing rally fans or even racing games fans will be unfamiliar with, but it is nice that players can own multiple cars, take on multiple events, and micromanage what races they feel up to tackling.
Carve your way through a selection of iconic rally locations from across the globe, in the most powerful off-road vehicles ever made, knowing that the smallest mistake could end your stage. Rely on your instincts with the most immersive and focused off-road experience yet, and power your rally car through real-life off-road environments in New Zealand, Argentina, Spain, Poland, Australia and the USA, with only your co-driver and instincts to guide you.
Try to go full speed through a wet stage without spinning out of control in the dark! During online racing, you can create a varied rally & rallycross tournaments, either combined or independent. Codemasters want Dirt Rally 2.0 to become a new benchmark for eSports in the motorsports genre! The Game also introduces the degradation of the track, which causes the surface to deteriorate depending on the place where the player starts. Enjoy numerous difficulties during your races. Avoid numerous realistic obstacles, and win the race!
The game was created in cooperation with real rally driver and eSports champion Jon Armstrong. He has been with developers throughout the whole development process, helping them to modify and refine the new vehicle management system to achieve greater realism. The handling of the different vehicles has been thoroughly revised and updated.
Take a tour of the most complicated and beautiful circuits in the world. Encounter dangerous curves of New Zealand, the narrow and rocky tracks of Argentina. Driving a rally car is not easy so you will experience the same adrenaline of driving as the real rally drivers.
DiRT Rally 2.0 is the seventh installment in the DiRT series developed by Codemasters as a successor to 2015's DiRT Rally. It was announced on 29 September 2018 and scheduled to be released on 26 February 2019. The game features six locations: Argentina, Australia, New Zealand, Poland, Spain and USA as rally stages. Seven further rally locations have been released with DLC-s, six of which were originally part of Dirt Rally.
There are over 100 rally stages in Dirt Rally 2.0 and most of them are based on real stages that have been used on one or more occasions in WRC, JWRC, PWRC or RGT. I have spent almost 700 hours in Codemaster's brilliant rally simulator and have of course driven through all the road sections a number of times, and now I have decided to simply choose the ten stages that I consider to be the absolute best.
The biggest single reason why I am not directly fond of Rally Sweden in Dirt Rally 2.0 has to do with how monotonous the stages are. Most of the snow environments in this game are covered by too much snow to begin with, something that was added when these environments were \"updated\" from Dirt Rally to Dirt Rally 2.0, and there are also too few visual differences in the environments, which means that almost everything feels like it's going on repeat. With that said, there is an exception, or at least a stage that I love in Sweden, and it is spelled Skogsrallyt. This is for several reasons. It is short, not too fast, often offers double corners that make for that lovely dancing of the back-end that Colin McRae perfected.
The USA Rally is a perfect place to start, if you have just installed Dirt Rally 2.0 and want to end up where nature and attractions are a little more... forgiving. No sharp edges on the side of the road as in New Zealand, no deadly fences as in Australia, no rocks (barely, at least) as in Finland and Scotland, and at least ten meters to the tree line, everywhere. Despite this, Hancock Hill is perhaps the most technical part of this rally and the stage I absolutely like the most here. Everything from the initial jump where it is very important to jerk the steering wheel a little so as not to jump into the sand bank to the left, to that collection of hairpins around hay bales to the death-defying end that goes along a rock wall, and requires both speed and determination. 59ce067264
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