3d Ripper Dx Version 1.7 Download 1 !!HOT!!
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Version 1.5 --------------------------- - automatic FOV and Aspect ratio determination; - FOV input editbox moved to import plugin interface; - hooking strategy has been changed. New method is less intrusive and more stable; - removed dependency from installed DirectX 9.0 update version. Works fine with any version; - Updated to DirectX 9.0 August 2007 update; - capture files are named "frame[date]_[time].3dr"; - fixed minor bug in DrawPrimitiveUP() and DrawIndexedPrimitiveUP() capturing; - fixed: "Ready to capture" label is blinking randomly; - fixed: "Ready to capture" label does not apper, but 3D Ripper DX actually works;
Starting from the version 1.4, 3D Ripper DX measures how well vertices are organized for Pre- and Post-TnL vertex cache (reported in "Object properties -> User" in 3DS MAX). When rendering using the hardware transform-and-lighting (TnL) pipeline or vertex-shaders, the GPU intermittently caches transformed and lit vertices. Storing these post-transform and lighting (post-TnL) vertices avoids recomputing the same values whenever a vertex is shared between multiple triangles and thus saves time. The post-TnL cache increases rendering performance by up to 2x. More detailed information can be found here and here.
Universal Modding Engine (uMod) is an open-source version of TexMod made from scratch by Patrick Westerhoff and his team. The project is an approach to develop an open-source port of TexMod, integrating new features, and compliance with DirectX 10 and 11. While the last official release of uMod was done in August 2012 with version V2.0 Alpha (r53), the project remains in open-source where anyone can develop it further if needed. Additional features include reading from a wide variety of image formats and images compressed in zip files. Unlike its predecessor uMod can reload graphics while the game is still active and use command line parameters.
An acronym for GNU Image Manipulation Program is a free and open-source graphics editor used for image retouching and editing. The current version of GIMP works with numerous operating systems, including Linux, OS X and Microsoft Windows. GIMP has similar functionality to Photoshop, but does not emulate its user interface. Once the texture images are captured they can be altered using GIMP.
DSOAL-GW1 is a drop-in replacement for dsound.dll that emulates DirectSound's 3D positional audio and EAX effects that do not work in any version of Windows later than Windows XP. This enables players to hear Guild Wars' sound effects as originally intended for the first time in many years. Additionally, because DSOAL-GW1 is powered by openal-soft, all of openal-soft's features are available, including ambisonics for surround sound speaker configurations and HRTF for headphones. DSOAL-GW1 is a fork of DSOAL that has been modified to deal with Guild Wars' idiosyncratic approach to DirectSound buffers. DSOAL-GW1 was last updated 6/26/2021.
Ninja Ripper (current major version 2) is an experimental utility for extracting geometry from 3D game levels and exploring them in a 3D editor such as Blender. Use cases could be, for example, exploring hard-to-reach places in a game level, "Easter eggs" and places where the view of the camera is limited.
The first version of the program (Ninja Ripper 1.7.1) was written in 2012 as a utility for extracting 3D models in T-pose for printing on a 3D printer. Due to the loss of interest, the development of the project was stopped in 2017. But in 2021 new version 2 development started from scratch.
The program is written on the enthusiasm of the developer, but its creation takes a lot of time.The current version of the utility supports programs using DirectX 11 for rendering.There are plans to support scene extraction from the latest version of DirectX 12, as well as Vulkan, OpenGL.In particular, emulators (such as Nox) use Vulkan and OpenGL for rendering, because they are cross-platform, unlike DirectX.Therefore, Patreon was created for users who want to support and speed up development and for additional help and the latest versions.
Once in 3D Studio Max, go to the main menu bar and select Max Script > Run Script....Browse to wherever your downloaded the modified ninja_ripper_import.ms max scripts, and select it to run the script.
The international version of OFP comes in a DVD case. Well, actually, some of the DVD cases come in an external box. And, actually again, some of these copies of OFP are bundled with another one of Codemaster's games, 1nsane, a racing sim. And, actually another time, the US version of OFP comes in a CD case - not a DVD case.
If you purchased the international version of OFP, there might also be a technical notice to Windows 2000 users, regarding potential difficulties in loading OFP beyond the opening logo screens. You may ignore this if you apply the latest upgrades after first installing OFP.
Yes. If you have any previous version of OFP installed, including the demo or the press release, I recommend that you do a full uninstall of that first, including making sure that any residual files and directories no longer exist after uninstalling. If some do exist, delete them manually. After uninstalling, I also recommend rebooting your PC before starting to install OFP.
Make sure you have the latest level or edition of your Windows version. Also install the latest driver versions for your graphics and sound cards. If you have a proprietary mouse or pointing device, make sure you've got the latest drivers installed for that, too.
Finally check the Microsoft DirectX page to make sure you have the latest version of DirectX installed. If not, download it and install that before installing OFP. After installing DirectX, I recommend that you restart your computer and run DirectX's DXDiag utility to confirm that everything tests out correctly.
If your computer's mother board is based on the VIA chipset, you may need to download and install the VIA 4-in-1 drivers. This has resolved a lot of reported cases of computer crashes, locks and freezes, sound card trouble, as well as significantly improved many computer's performance.
Before you download the VIA 4-in-1 drivers, however, Spitfire says that there's a BIOS setting that, if needs to be changed, might resolve your problem without going any further. Make sure that the BIOS "DRAM Clock" value is set to "HCLK" and not to "HCLK + PCICLK". Essentially what this does is to lower you RAM's clock speed to 100mhz. Just remember to set it back to what it should be once you're done installing or updating OFP.
Though this problem is not specific to OFP, it is easily discernable during the installation of OFP's upgrade patches, since OFP's patch installation procedures check the integrity of the files already on your hard disk before they are updated to a newer version.
Some VIA FAQs state that installing both the VIA 4-in-1 drivers and the latest BIOS version resolves this problem. However, some motherboard manufacturers have fixed the problem on their own by releasing an updated BIOS. If such a corrected BIOS version is used in conjunction with the corrected VIA 4-in-1 drivers, the data corruption problem may persist and, worse, may cause additional problems.
As an example, Spitfire, the OFP player who first publicized this information, decided to install the new VIA 4-in-1 drivers and to downgrade his ABIT KT7A motherboard's BIOS to an older version (because his CPU runs 10 degrees cooler with the older BIOS version). Since then, he has installed OFP several times and no longer encounters corrupted file errors.
I recommend making sure that Microsoft's DirectX program is installed before you install OFP. Also make sure you have DirectX version 8.1 or greater. Then, when OFP's setup program prompts you whether to install DirectX or not, simply don't.
OFP player RALPH has confirmed that the following tweak applies to DirectX versions 8.0 and 8.1. However, if you previously performed the tweak for DirectX version 8.0 and have since upgraded to version 8.1, the tweak settings should be retained. If you're not sure or you want to check to be sure, go right ahead.
As supplied by Microsoft, DirectX versions 8.0 and 8.1 run a sound debugging program in the background under Windows. This debugging program may cause performance degradation and possibly execution errors in Windows applications using DirectX (such as OFP).
The DirectX sound debugging program can be safely disabled by downloading [file:///C:/Documents%20and%20Settings/user/Desktop/theofpfaq/theofpfaq/downloads/dxapplet.zip this DirectX applet] and following these instructions:
The ASPI drivers are the property of ADAPTEC. For the latest ASPI drivers from Adaptec, see this page. If that link no longer works, go to ADAPTEC's site and search the site's support and downloads section for "aspi".
However, now ADAPTEC has new version 4.70 ASPI drivers available for all versions of Windows (except for W95) here. Unfortunately, warns this detailed ASPI article at RADIFIED.COM, so far users are reporting major errors and failures with these. So beware!
It has been reported to your truly that various CD ripper and burner utilities, such as EZ-CD Creator, NeroBurn and especially CloneCD may overlay an otherwise perfect ASPI layer in your computer. As an example, OFP player Ralph was suffering from the "Insert correct CD" error on his Windows 98 system when he tried upgrading OFP.
Ralph said installing EZ-CD Creator version 3 completely ruined his machine's ASPI layer. Furthermore, NeroBurn no longer worked, and, as mentioned, he could not install the OFP Ultimate Upgrade 3 patch.
Unfortunately, Flexion's site is down because of the site's overwhelming popularity for many things, including FORCEASPI. So, until Flexion is back online, yours truly is offering you all the latest version, 1.7, of FORCEASPI, for download from The FAQ. This offer is good until ADAPTEC's attorneys attempt to haul me into court. 2b1af7f3a8